Professional video game developer with over 8 years of career, following his lifelong passion. Graduated in Computer Games Production in Lincoln, UK, Master in Games Development at Birmingham, immediately joined the fray after a year long internship at Sony, he started as a 3D environment artist but later on broadened his development skills to programming, shader languages, VFX and tech art. After other work experiences for various small companies, he joined Ovosonico to work as lead artist for Last Day of June. Currently is working on the awaited project Cyberpunk 2077 at CD PROJEKT RED.Back to speakers list
Procedural Adventure! - Technical boundaries on procedural design
As games have advanced so has the method of creation, now creating new tools such as Procedural Level design. Technology has grow but the rules for design are growing with it. Tech Art and Level Design merge together in this topic, spanning across several knowledge fields to bring the best experience to all players that wish to venture forth into procedural worlds!