Mattia started experimenting with Flash in 2009, then entered the finals of the Independent Games Festival 2011 with his "One and One Story", a platform game about love which used game mechanics to tell its narrative. He then went on to release Xbox One's 2016 highest rated exclusive "FRU", a game awarded a 9.5 from Destructoid which retains an 84 average on Metacritic. His journey then lead him to Ovosonico, where he took the role of Lead Designer on "Last Day of June", a narrative title in collaboration with Grammy-nominated Steven Wilson and 505Games. He is now freelancing!Back to speakers list
Planning for the Unknown
As planning fails, people must work overtime to meet deadlines and lose health over work. Crunch makes game development unsustainable and many quit it all together. Why does it keep happening? If you ask any manager, you’ll often hear that you can’t plan an unpredictable creative process. I too used to liken game development to making a movie where you must reinvent the camera every time. I was wrong. Let me tell you why.