Audio software professional with more than 10 years of experience working in games, professional audio, broadcast and music. Jorge spent three years and a half working in the UK for MIDAS/Behringer, Codemasters and Activision as well as Mercury Steam and EA in Madrid, several record labels and audio companies around the world. He has worked on some well known game franchises such as FIFA, Guitar Hero and DiRT. Jorge holds a BSc in Telecommunications Engineering from the Politechnic University of Madrid and a MSc in Sound and Music computing from the University Pompeu Fabra in Barcelona.Back to speakers list
The audio technology behind video games
We are now decades far from the beeps and blops of the early video games from the 70s. Currently, video game audio has reached the quality and depth of music and movie productions, and has even surpassed them. But, how is the technology behind video game productions currently being built? A myriad of techniques such as spatial audio, effects, synthesis, streaming, mixing and codecs play a vital role in the success of a modern video game. This talk will walk behind the scenes in order to explain what can be currently achieved with audio technology and what is to come in the next few years!