UX Lessons from Indie Game Development
Game development is a highly competitive industry, with hundreds of games being released every day. What can help distinguish a great game from a merely good one is the player experience. This talk will do a UX walkthrough of upcoming Xbox One / PC game Super High Ball and show which sorts of UX issues exist, and how they could be addressed.
Graham helps game developers improve their likelihood of success using two main approaches - by evaluating the UX of their game early and often throughout development, and by putting in place a 'players-first' development mindset. Previously he was founder of Player Research which provides UX Research services to the games industry worldwide, and was acquired by Keywords Studios in 2016. Graham now works as a freelance games UX consultant. He has also been a columnist on Games UX for EDGE and GamesIndustry.biz.