To dog or not to dog. A 4 years long history about developing a game
The development process of Super Cane Magic ZERO has been pretty unique and full of ups and downs. Thinking a game about someone else IP, dealing with an established fanbase, managing a crowdfunding with almost nothing except an idea and handling 4 years of development. Our experience has been exhausting and incredibly positive, we learned a lot about how to do it the right way, by constantly making errors.
Level: Non technical / For everyone
Luca Marchetti è socio fondatore e CEO di Studio Evil, studio Bolognese che concentra le sue forze nello sviluppo di titoli multipiattaforma, con una predilezione spiccata per il mercato PC/Mac. Programmatore di vecchia data oramai si ritiene specializzato nello sviluppo su piattaforma Unity3D e si occupa principalmente della programmazione del Gameplay e AI. Oltre a questo ama progettare tool e strumenti che semplifichino il rapporto tra Game Designer, Level Designer e Programmatore, per cercare di portare pace e serenità in Studio.
In 2013 she completes her academic studies at the Università di Bologna and the École normale supérieure de Lyon with a master degree in Computer Science. Since 2011 she works for Studio Evil, for which she currently serves as producer for both gaming and virtual reality products. Studio Evil has released three proprietary titles on Steam and consoles and has collaborated with clients such as Motul, Ducati, FAAC, Heineken e Italian Resuscitation Council. She is part of the European community of Super Smash Bros. Melee, both as a player and eSports tournaments organizer, since 2006.