The tiny, the midsized and the humongous: making games across two orders of magnitude in scale and budget
Today’s videogames vary wildly in scope and budget: we have indie teams composed of 1 or 2 hobbyists working in their free time, medium-sized companies employing a few dozens developers, all the way up to $100 million productions that require the effort of hundreds or thousands of people. In this talk we’ll see how it is like to work in all of those places, with a focus on how to use in-house technology in order to boost productivity of smaller teams.
With a deep interest in technology and videogames since I was a child, I partecipated as a contestant in the International Olympiad of Informatics 2004 in Athens, Greece, winning a bronze medal. After getting my Bachelor's Degree in Computer Science at University of Rome "La Sapienza" in 2008, I started my career in videogame development as a Systems Programmer at Rockstar North, Edinburgh, where I worked on massive hit Grand Theft Auto V. Since 2014 I've been working at Kunos Simulazioni as a Senior Programmer, taking care of the console port of Assetto Corsa and general engine programming.