Applying State-of-the-art Microservices Architecture to a Live Game

15:10/15:50

What does it take to build your own backend from scratch and integrate it with multiple different platforms? YAGER describes a modern backend solution and how and why the studio switched to using microservices approach and develop its own backend.

Language: English

Level: Beginner

Alexander Matsko

Senior Backend Engineer - YAGER

Alexander started his career as an independent developer back in his student days, releasing several Flash and mobile games. After that, he spent his effort on such titles as Warface (Crytek), Game of Thrones (Bigpoint) and Dreadnought (YAGER) as a UI programmer, before finally landing as a backend developer for The Cycle.

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Mario Arnaldos

Technical Director - YAGER

Mario began his programming career in the Fin Tech industry. To recover his soul, he went to do what he loves and worked at Climax Games and Bigpoint before joining Yager. He combines gameplay and backend knowledge with love for AI and team work.

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