A more reliable and flexible asset pipeline using Addressable Assets

11:30/12:10

Addressable Assets is a relatively new feature from Unity that allows to structure the loading of assets in a better way. Building on AssetBundles, Addressables unlock all of their functionality and provide more, all of this without coding. By using Addressable Assets developers can reduce build size, enable faster start-up times, and provide live-updates to their content without having to push a new build to stores. Regardless of the platform you’re developing for, there’s something to gain in using them.

Language: English

Level: Beginner

Ciro Continisio

Lead Evangelist, EMEA - Unity Technologies

Ciro Continisio leads the EMEA Evangelist team at Unity. He and his team travel around the EMEA region and spread the word about Unity, with a focus on Games. In the past, he used to develop games with his own company and worked as a tester at EA. He likes to bring advanced development practices and optimisation tricks into his talks, occasionally touching on game design too.

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